Frogger – The analyzed part

by Ladbon

David kinda understood what had to be done, the game needs to be analyzed before we can even begin writing the code for it.

I took the liberty of writing down the fundamental design of frogger in order to understand the game better and finding the objects needed for the game to be playable.

I’ll upload them maybe later but for now lets just say that the game itself doesn’t seem to be the problem. Collision is =)

I will try to find a better way of blocking the players view for the gamespace in order to create a small “prison” for the game to be in.

The pathing of the game is essential as well as the objects that can either kill you or help you use that ability. I will try to look into this tomorrow =)

Cheers.