The fundamental design of Frogger

by Ladbon

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I haven’t really gotten around to anything yet. My mind is really all over the place. What I’ve narrowed down is Movement and some kind of collision. considering I want pixel perfekt collision isn’t not really necessarry in our game considering the game needs to be a bit easy on the “preciseness” but anywho I’ve looked into it at least. Other than that I’ve been reading alot on pathing and input for a while now. I will be starting to implementing this later on in code so I don’t let David do all the goddamn work.